Far Cry 5's latest patch released this week on consoles. Although it addressed a number of minor issues with online multiplayer, mission progression, and overall stability, it doesn’t appear to have addressed one unique and particularly pernicious bug where some players who complete the game get stuck in a…
Drive around long enough in Far Cry 5 and you might stumble into an area where strange static comes out of your radio. Stop and listen for a bit and you might even be able to make out voices on the other end. It’s weird and creepy, and has a few players wondering if it might be part of something deeper going on in the…
The more I play Far Cry 5, the less interesting and challenging it becomes. That’s a common problem for a Far Cry game, but I hope it doesn’t remain the status quo.
Today on Highlight Reel we have rocket rides, Far Cry 5 glitches, flying Zelda monsters, and much more!
Far Cry 5 suggests a world on the brink of a violence apocalypse, but the game’s sanitized gameplay and clean-cut power fantasy ultimately ring hollow. If the series wants to make a case for human savagery, it should look back to Far Cry 2, a game that wasn’t afraid to let things break.
Compared with its most recent predecessors, Far Cry 5 makes some big changes to how you upgrade your character. Almost all of those changes are for the better.
I don’t think I’ll ever be caught up on all the games I want to play, so these days I’m looking for moments when I can step away and switch to a new game but easily go back in the future. That’s why I just cleared out the western area of Far Cry 5 and have now put it aside.
Today on Highlight Reel we have tons of glitches, devil summoning, fantastic sniper shots, and much more!
Mere days after Far Cry 5 came out, it already had its first player-made battle royale maps in Arcade mode. A week later, there are now heaps of them. They vary in quality, but I’ve come across a few that are legitimately cool.
Okay, okay, it’s time to talk about how Far Cry 5 ends.
Far Cry 5’s first piece of post-launch content went live yesterday. It’s called “Well Done” and it’s about setting animals on fire. Don’t let the name fool you, though. The game’s first live event is way undercooked.
Fun fact: it takes 58:41 to get from the NE of Far Cry 5's map to the SW, walking the entire way. We know this because How Big Is The Map? walked the whole way and kept the clock running.
As fun as Far Cry 5 can be, it’s definitely got its share of bugs. There are looping lines of dialogue, inconsistent enemy behavior, physics glitches, and a few bugs that straight-up break the game. I ran into a funny one of those a few nights ago.
Today on Highlight Reel we have a huge influx of Far Cry clips, mandatory ahoy quotas, magic tricks, and much more!
It started with an abandoned cabin on the western edge of Far Cry 5’s fictional setting of Hope County, Montana. There, players found clues to what they now believe are possible Bigfoot locations. They’ve since set off scouring the world for more clues, desperate to see their belief in the supernatural vindicated.
Far Cry 5 has given us a wonderful ally named Boomer. He’s a dog, and he’s my friend, but I don’t use him because I hate seeing and hearing him get hurt.
I’ve played many hours of Far Cry 5 co-op, both with my partner and with colleagues. A lot of the time it’s been a blast, except when you’re trying to actually get things done.
Far Cry 5 is a complicated game that needs to convey a ton of information at once. Good thing it’s got a great user interface.
Far Cry 5 has three pets you can befriend and enlist to help you fight enemy cultists. They’ll help you, and they’ll follow you anywhere. They just won’t ride with you in a car. I can forgive that for the cougar or the bear. In the case of the third animal, a dog, it’s borderline criminal, and Ubisoft needs to fix it.
Today on Highlight Reel we have hectic Far Cry chaos, Sea of Thieves swashbuckling, Zelda trick shots and much more!